The Blacksmith is a Professions designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry
The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting Professionss available in Tenarius RO and is directly related to the Miner and Runer
To learn the Weaponsmith Professions it is requierd to be Jobclass Blacksmith/Whitesmith. Visit Camila Farnelli who is in the Weaponsmith's Guild in the Town of Beginnings(135,299). She asks us to provide the following items:
Item
ID Item
Cantidad
Steel
999
50
Hammer of Blacksmith
1005
5
Oridecon
984
50
Metal Fragment
7095
30
Upon completion you will receive the following objects:
Item
Cantidad
Weaponsmith Hat
1
Weaponsmith Hammer
1
You will also receive the Blacksmith item/skill.
General weapon characteristics
Weapons created with the Weaponsmith item/skill will have the following characteristics:
1.- The 22 types of weapons can be manufactured.
2.- They are all weaponlevel 3.
3.- They have 3 slots (with exceptions in special weapons)
4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.
5.- They can be enchanted during their manufacturing process.
6.- All manufactured "normal" weapons are for the exclusive use of PVE. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapon types.
7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.
Below is a table with the characteristics that they will have:
Tipo de Arma
Ataque
Slots
Peso
Descripción
Dagger
105
3
70
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Sword
110
3
120
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Sword
150
3
250
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Spear
100
3
100
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Spear
150
3
120
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand axe
110
3
80
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Axe
150
3
250
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Mace
90
3
130
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Staff
25
3
40
Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Two Handed Staff
50
3
150
Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Bow
60
3
100
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Knuckle
85
3
65
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Musical Instrument
95
3
70
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Whip
95
3
70
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Book
80
3
75
Star Gladiator: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Sage/Priest: Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Katar
90
3
120
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Revolver
80
3
50
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned.
Rifle
150
3
100
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack.
Gatling Gun
90
3
250
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Curse an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause Knock Back (10% Success)
Shotgun
150
3
130
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause Blind and Chaos (5% Success).
Grenade Launcher
180
3
125
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Silence and Chaos (5% Success). Chance to destroy the enemy's armor.
Fuuma Shuriken
150
3
230
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Bleeding (5% Success). Chance to Knock Back when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%.
Armas Especiales
Mazo de Priest de Batalla
100
3
130
Priest: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Stun (5% Success). Chance to apply Lex Aeterna. Ignores Physical Defense from monsters by 10%
Arco de Trampas
60
3
100
Hunter;Rogue: Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level)
Magical Dagger
50
1
70
Ninja;Rogue: Matk +10%, Int+5
Support Rod
50
1
70
Priest: Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members.
Manufacturing and Recipes
Crafting items with the Weaponsmith is done through the Blacksmith item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.
Dagger
Item
ID Item
Cantidad
Obtenible de
Gladius [3]
1220
1
Skeleton General 5.25%, Wickebine Tres 1.5%, Kobold 0.3%
Ygnizem 12%, Mysteltainn 2.1%, Thief Bug Male 1.5%
Two-Handed Sword [2]
1158
1
Ygnizem 3%, Retribution 0.30%, Raydric 0.30%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
2
Einbech Vein and Mob, Common Geode
Dilithium
40409
2
Coal Mine Vein and Mob, Common Geode
Spear
Item
ID Item
Cantidad
Obtenible de
Battle Hook [1]
1421
1
Abysmal Knight 3.75%
Javelin [4]
1402
1
Rocker 12%
Pike [4]
1408
1
Wormtail 4.5%, Naga 3%, Caramel 3%
Spear [4]
1405
1
Mandragora 4.5%, Caramel 2.25%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Twohand Spear
Item
ID Item
Cantidad
Obtenible de
Glaive [3]
1455
1
Caramel 1.5%, Anacondaq 1.5%
Guisarme [3]
1452
1
Gryphon 45%, Horn 2.25%, Fur Seal 0.15%
Halberd [2]
1464
1
Baphomet Jr. 0.30%
Partizan [2]
1458
1
Deviruchi 0.3%
Trident [3]
1461
1
Strouf 0.3%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
3
Einbech Vein and Mob, Common Geode
Dilithium
40409
3
Coal Mine Vein and Mob, Common Geode
Axe
Item
ID Item
Cantidad
Obtenible de
Axe [4]
1302
1
Savage Babe 15%, Armaia 12%
Orcish Axe [0]
1304
1
High Orc 1,5%, Orc Warrior 0.75%
Windhawk [0]
1307
1
Armaia 1,5%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Twohand Axe
Item
ID Item
Cantidad
Obtenible de
Battle Axe [4]
1352
1
Armaia 6%, Orc Warrior 1,5%
Buster [2]
1358
1
Armaia 7,5%, Orc Skeleton 1,5%
Hammer [3]
1355
1
Kobold 0,75%
Two-Handed Axe [2]
1361
1
Harword 16,5%, Majoruros 0,6%, Minorous 0,3%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Mace
Item
ID Item
Cantidad
Obtenible de
Chain [3]
1520
1
Marionette 2.25%, Marine Sphere 1,5%
Flail [3]
1511
1
Goblin 1,5%, Kobold Leader 0.9%
Mace [4]
1505
1
Curupira 15%, Skeleton 12%
Morning Star [2]
1514
1
Erend 7,5%
Smasher [3]
1508
1
Goblin 1,5%
Sword Mace [1]
1517
1
Erend 3%, Am Mut 0,45%, Dokebi 0,3%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Bow
Item
ID Item
Cantidad
Obtenible de
Arbalest [2]
1715
1
Raydric Archer 0.45%
Bow [4]
1702
1
Condor 22.5%
Composite Bow [4]
1705
1
Goblin Archer 3,75%
Crossbow [3]
1711
1
Shecil 15%, Kobold Archer 0,75%
Gakkung Bow [2]
1716
1
Lady Tanee 100%, Kavac 0.15%, Owl Baron 0.06%
Great Bow [3]
1708
1
Archer Skeleton 5.25%, Kavac 1,5%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Knuckle
Item
ID Item
Cantidad
Obtenible de
Claw [2]
1810
1
Aliot 1,5%, Jaguar 0,15%
Combo Battle Glove [4]
1822
1
Roween 0,3%
Waghnak [4]
1802
1
Bloody Butterfly 0,45%
Horn of Hillslion [3]
1825
1
Hillslion 3%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
3
Einbech Vein and Mob, Common Geode
Dilithium
40409
3
Coal Mine Vein and Mob, Common Geode
Musical Instrument
Item
ID Item
Cantidad
Obtenible de
Burning Passion Guitar [0]
1914
1
Metaller 1,5%
Cello [3]
1925
1
Tatacho 1,5%
Green Acre Guitar [0]
1916
1
Rocker 1,5%
Mandolin [3]
1904
1
Evil Nymph 0,6%, Miyabi Doll 0,3%
Oriental Lute [0]
1918
1
Evil Nymph 1,5%
Loner's Guitar [0]
1915
1
Kapha 1,5%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
2
Einbech Vein and Mob, Common Geode
Dilithium
40409
2
Coal Mine Vein and Mob, Common Geode
Whip
Item
ID Item
Cantidad
Obtenible de
Chemeti Whip [0]
1964
1
Dryad 0,15%
Electric Wire [0]
1971
1
Phendark 15%
Gaia Whip [0]
1967
1
Mandragora 1,5%
Icicle Whip [0]
1966
1
Nereid 1,5%
Lariat Whip [0]
1962
1
Bloody Butterfly 0,15%
Icicle Whip [0]
1951
1
Dryad 12%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
2
Einbech Vein and Mob, Common Geode
Dilithium
40409
2
Coal Mine Vein and Mob, Common Geode
Katar
Item
ID Item
Cantidad
Obtenible de
Jamadhar [1]
1255
1
Osiris 18%, Injustice 0,3%, Headless Mule 0,3%
Jur [3]
1251
1
Martin 1,5%
Katar [2]
1253
1
Desert Wolf 0,75%
Unholy Touch [0]
1263
1
Obsidian 1,5%, Diabolic 1,5%
Wild Beast Claw [1]
1268
1
Hillslion 1,5%, Hell Poodle 1,5%
Specialty Jur [4]
1264
1
Eremes 4,5%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
3
Einbech Vein and Mob, Common Geode
Dilithium
40409
3
Coal Mine Vein and Mob, Common Geode
Staff
Item
ID Item
Cantidad
Obtenible de
Arc Wand [2]
1611
1
Wind Ghost 1,2%, Bathory 0,75%
Hypnotist's Staff [2]
1622
1
Sleeper 0,75%, Sandmand 0,75%
Staff [3]
1608
1
Rawrel 7,5%, Marduk 1,5%, Giant Hornet 0,45%
Wand [3]
1605
1
Goblin 2,25%
Wand of Occult [0]
1614
1
Fallen Bishop 60%, Marduk 0.45%, Anubis 0,45%
Release of Wish [0]
1630
1
Baba Yaga 1,5%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
5
Einbech Vein and Mob, Common Geode
Dilithium
40409
5
Coal Mine Vein and Mob, Common Geode
Twohand Staff
Item
ID Item
Cantidad
Obtenible de
Lich's Bone Wand [2]
1624
1
Necromancer 0.60%
Piercing Staff [0]
1626
1
Kasa 0.3%
Survivor's Rod [1]
1618
1
Entweihen Crothen 100%, High Wizard Katrinn 90%, Kiel D-01 15%
Iron Fragment
40404
1
Veins and Rare Geode
Bavarium Platinum
40407
3
Einbech Vein and Mob, Common Geode
Dilithium
40409
3
Coal Mine Vein and Mob, Common Geode
Enchantments
When crafting a weapon with the Blacksmith item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See Runer (Runero)).
With this item in our inventory, creating the weapon will grant us one of the following random effects:
Item
ID Item
Obtenible de
Descripción
Weapon Rune Grupo A
40395
Weapon RUne
Weapon Rune Grupo B
40396
Weapon RUne
Weapon Rune Grupo C
40397
Weapon RUne
Note : There will be more effects for weapon enchantments later.
Blackmith Ranking
In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required: