Weaponsmith

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The Blacksmith is a Professions designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry

The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting Professionss available in Tenarius RO and is directly related to the Miner and Runer

Quest

To learn the Weaponsmith Professions it is requierd to be Jobclass Blacksmith/Whitesmith. Visit Camila Farnelli who is in the Weaponsmith's Guild in the Town of Beginnings (135,299). She asks us to provide the following items:

Item ID Item Cantidad
Steel 999 50
Hammer of Blacksmith 1005 5
Oridecon 984 50
Metal Fragment 7095 30

Herrero guild.jpg

Upon completion you will receive the following objects:

Item Cantidad
Weaponsmith Hat 1
Weaponsmith Hammer 1

You will also receive the Blacksmith item/skill.

General weapon characteristics

Weapons created with the Weaponsmith item/skill will have the following characteristics:

1.- The 22 types of weapons can be manufactured.

2.- They are all weaponlevel 3.

3.- They have 3 slots (with exceptions in special weapons)

4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.

5.- They can be enchanted during their manufacturing process.

6.- All manufactured "normal" weapons are for the exclusive use of PVE. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapon types.

7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.

Below is a table with the characteristics that they will have:

Tipo de Arma Ataque Slots Peso Descripción
Dagger 105 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Sword 110 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Sword 150 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Spear 100 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Spear 150 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand axe 110 3 80 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Axe 150 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Mace 90 3 130 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Staff 25 3 40 Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Two Handed Staff 50 3 150 Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Bow 60 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Knuckle 85 3 65 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Musical Instrument 95 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Whip 95 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Book 80 3 75 Star Gladiator: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Sage/Priest: Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Katar 90 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Revolver 80 3 50 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned.
Rifle 150 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack.
Gatling Gun 90 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Curse an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause Knock Back (10% Success)
Shotgun 150 3 130 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause Blind and Chaos (5% Success).
Grenade Launcher 180 3 125 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Silence and Chaos (5% Success). Chance to destroy the enemy's armor.
Fuuma Shuriken 150 3 230 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Bleeding (5% Success). Chance to Knock Back when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%.
Armas Especiales
Mazo de Priest de Batalla 100 3 130 Priest: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Stun (5% Success). Chance to apply Lex Aeterna. Ignores Physical Defense from monsters by 10%
Arco de Trampas 60 3 100 Hunter;Rogue: Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level)
Magical Dagger 50 1 70 Ninja;Rogue: Matk +10%, Int+5
Support Rod 50 1 70 Priest: Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members.

Manufacturing and Recipes

Crafting items with the Weaponsmith is done through the Blacksmith item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.

Dagger

Item ID Item Cantidad Obtenible de
Gladius [3] 1220 1 Skeleton General 5.25%, Wickebine Tres 1.5%, Kobold 0.3%
Dirk [3] 1211 1 Goblin 1.5%
Damascus [2] 1226 1 Sleeper 0.75%, Hunter Fly 0.3%
Stiletto [3] 1217 1 Pasana 22,5%, Desert Wolf 21%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Sword

Item ID Item Cantidad Obtenible de
Tsurugi [2] 1120 1 Side Winder 0.3%
Blade [4] 1108 1 Thief Bug Female 2.25%
Saber [3] 1127 1 Drake 18%, Ygnizem 3%, Khalitzburg 0.3%
Haedonggum [2] 1128 1 Drake 12%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Twohand Sword

Item ID Item Cantidad Obtenible de
Bastard Sword [3] 1155 1 Mysteltainn 1.2%, Tamruan 1.2%
Broad Sword [2] 1162 1 Egnimen Cenia 30%, Doppelganger 6.6%, Dark Illusion 0.06%, Abysmal Knight 0.15%
Katana [4] 1117 1 Tamruan 6%, Swordfish 3.75%, Snake/Boa 2.25%
Slayer [3] 1152 1 Ygnizem 12%, Mysteltainn 2.1%, Thief Bug Male 1.5%
Two-Handed Sword [2] 1158 1 Ygnizem 3%, Retribution 0.30%, Raydric 0.30%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Spear

Item ID Item Cantidad Obtenible de
Battle Hook [1] 1421 1 Abysmal Knight 3.75%
Javelin [4] 1402 1 Rocker 12%
Pike [4] 1408 1 Wormtail 4.5%, Naga 3%, Caramel 3%
Spear [4] 1405 1 Mandragora 4.5%, Caramel 2.25%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Spear

Item ID Item Cantidad Obtenible de
Glaive [3] 1455 1 Caramel 1.5%, Anacondaq 1.5%
Guisarme [3] 1452 1 Gryphon 45%, Horn 2.25%, Fur Seal 0.15%
Halberd [2] 1464 1 Baphomet Jr. 0.30%
Partizan [2] 1458 1 Deviruchi 0.3%
Trident [3] 1461 1 Strouf 0.3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Axe

Item ID Item Cantidad Obtenible de
Axe [4] 1302 1 Savage Babe 15%, Armaia 12%
Orcish Axe [0] 1304 1 High Orc 1,5%, Orc Warrior 0.75%
Windhawk [0] 1307 1 Armaia 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Axe

Item ID Item Cantidad Obtenible de
Battle Axe [4] 1352 1 Armaia 6%, Orc Warrior 1,5%
Buster [2] 1358 1 Armaia 7,5%, Orc Skeleton 1,5%
Hammer [3] 1355 1 Kobold 0,75%
Two-Handed Axe [2] 1361 1 Harword 16,5%, Majoruros 0,6%, Minorous 0,3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Mace

Item ID Item Cantidad Obtenible de
Chain [3] 1520 1 Marionette 2.25%, Marine Sphere 1,5%
Flail [3] 1511 1 Goblin 1,5%, Kobold Leader 0.9%
Mace [4] 1505 1 Curupira 15%, Skeleton 12%
Morning Star [2] 1514 1 Erend 7,5%
Smasher [3] 1508 1 Goblin 1,5%
Sword Mace [1] 1517 1 Erend 3%, Am Mut 0,45%, Dokebi 0,3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Bow

Item ID Item Cantidad Obtenible de
Arbalest [2] 1715 1 Raydric Archer 0.45%
Bow [4] 1702 1 Condor 22.5%
Composite Bow [4] 1705 1 Goblin Archer 3,75%
Crossbow [3] 1711 1 Shecil 15%, Kobold Archer 0,75%
Gakkung Bow [2] 1716 1 Lady Tanee 100%, Kavac 0.15%, Owl Baron 0.06%
Great Bow [3] 1708 1 Archer Skeleton 5.25%, Kavac 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Knuckle

Item ID Item Cantidad Obtenible de
Claw [2] 1810 1 Aliot 1,5%, Jaguar 0,15%
Combo Battle Glove [4] 1822 1 Roween 0,3%
Waghnak [4] 1802 1 Bloody Butterfly 0,45%
Horn of Hillslion [3] 1825 1 Hillslion 3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Musical Instrument

Item ID Item Cantidad Obtenible de
Burning Passion Guitar [0] 1914 1 Metaller 1,5%
Cello [3] 1925 1 Tatacho 1,5%
Green Acre Guitar [0] 1916 1 Rocker 1,5%
Mandolin [3] 1904 1 Evil Nymph 0,6%, Miyabi Doll 0,3%
Oriental Lute [0] 1918 1 Evil Nymph 1,5%
Loner's Guitar [0] 1915 1 Kapha 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Whip

Item ID Item Cantidad Obtenible de
Chemeti Whip [0] 1964 1 Dryad 0,15%
Electric Wire [0] 1971 1 Phendark 15%
Gaia Whip [0] 1967 1 Mandragora 1,5%
Icicle Whip [0] 1966 1 Nereid 1,5%
Lariat Whip [0] 1962 1 Bloody Butterfly 0,15%
Icicle Whip [0] 1951 1 Dryad 12%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Katar

Item ID Item Cantidad Obtenible de
Jamadhar [1] 1255 1 Osiris 18%, Injustice 0,3%, Headless Mule 0,3%
Jur [3] 1251 1 Martin 1,5%
Katar [2] 1253 1 Desert Wolf 0,75%
Unholy Touch [0] 1263 1 Obsidian 1,5%, Diabolic 1,5%
Wild Beast Claw [1] 1268 1 Hillslion 1,5%, Hell Poodle 1,5%
Specialty Jur [4] 1264 1 Eremes 4,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Staff

Item ID Item Cantidad Obtenible de
Arc Wand [2] 1611 1 Wind Ghost 1,2%, Bathory 0,75%
Hypnotist's Staff [2] 1622 1 Sleeper 0,75%, Sandmand 0,75%
Staff [3] 1608 1 Rawrel 7,5%, Marduk 1,5%, Giant Hornet 0,45%
Wand [3] 1605 1 Goblin 2,25%
Wand of Occult [0] 1614 1 Fallen Bishop 60%, Marduk 0.45%, Anubis 0,45%
Release of Wish [0] 1630 1 Baba Yaga 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Staff

Item ID Item Cantidad Obtenible de
Lich's Bone Wand [2] 1624 1 Necromancer 0.60%
Piercing Staff [0] 1626 1 Kasa 0.3%
Survivor's Rod [1] 1618 1 Entweihen Crothen 100%, High Wizard Katrinn 90%, Kiel D-01 15%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Enchantments

When crafting a weapon with the Blacksmith item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See Runer (Runero)).

Weapon rune.jpg

With this item in our inventory, creating the weapon will grant us one of the following random effects:

Item ID Item Obtenible de Descripción
Weapon Rune Grupo A 40395 Weapon RUne Weapon rune a.jpg
Weapon Rune Grupo B 40396 Weapon RUne Weapon rune b.jpg
Weapon Rune Grupo C 40397 Weapon RUne Weapon rune c.jpg

Note : There will be more effects for weapon enchantments later.

Blackmith Ranking

In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required:

Puntos para desbloquear rango Nivel de Rango Rango
1 1 Porcelana
32 2 Obsidiana
52 3 Acero
72 4 Zafiro
102 5 Esmeralda
132 6 Rubí
162 7 Bronce
202 8 Plata
242 9 Oro
272 10 Platino

The Blacksmith Ranking NPC is found in Town of Beginnings (258,216).