The Blacksmith is a
Professions designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry
The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting Professionss available in Tenarius RO and is directly related to the Miner and Runer
Quest
To learn the Weaponsmith Professions it is requierd to be Jobclass Blacksmith/Whitesmith. Visit Camila Farnelli who is in the Weaponsmith's Guild in the Town of Beginnings (135,299). She asks us to provide the following items:
Item |
ID Item |
Cantidad
|
Steel
|
999
|
50
|
Hammer of Blacksmith
|
1005
|
5
|
Oridecon
|
984
|
50
|
Metal Fragment
|
7095
|
30
|
Upon completion you will receive the following objects:
Item |
Cantidad
|
Weaponsmith Hat
|
1
|
Weaponsmith Hammer
|
1
|
You will also receive the Blacksmith item/skill.
General weapon characteristics
Weapons created with the Weaponsmith item/skill will have the following characteristics:
1.- The 22 types of weapons can be manufactured.
2.- They are all weaponlevel 3.
3.- They have 3 slots (with exceptions in special weapons)
4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.
5.- They can be enchanted during their manufacturing process.
6.- All manufactured "normal" weapons are for the exclusive use of PVE. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapon types.
7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.
Below is a table with the characteristics that they will have:
Tipo de Arma |
Ataque |
Slots |
Peso |
Descripción
|
Dagger
|
105
|
3
|
70
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
One Hand Sword
|
110
|
3
|
120
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Twohanded Sword
|
150
|
3
|
250
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
One Hand Spear
|
100
|
3
|
100
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Twohanded Spear
|
150
|
3
|
120
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
One Hand axe
|
110
|
3
|
80
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Twohanded Axe
|
150
|
3
|
250
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Mace
|
90
|
3
|
130
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
One Hand Staff
|
25
|
3
|
40
|
Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|
Two Handed Staff
|
50
|
3
|
150
|
Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|
Bow
|
60
|
3
|
100
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Knuckle
|
85
|
3
|
65
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Musical Instrument
|
95
|
3
|
70
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Whip
|
95
|
3
|
70
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Book
|
80
|
3
|
75
|
Star Gladiator: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Sage/Priest: Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|
Katar
|
90
|
3
|
120
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|
Revolver
|
80
|
3
|
50
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned.
|
Rifle
|
150
|
3
|
100
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack.
|
Gatling Gun
|
90
|
3
|
250
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Curse an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause Knock Back (10% Success)
|
Shotgun
|
150
|
3
|
130
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause Blind and Chaos (5% Success).
|
Grenade Launcher
|
180
|
3
|
125
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Silence and Chaos (5% Success). Chance to destroy the enemy's armor.
|
Fuuma Shuriken
|
150
|
3
|
230
|
When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Bleeding (5% Success). Chance to Knock Back when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%.
|
Armas Especiales
|
Mazo de Priest de Batalla
|
100
|
3
|
130
|
Priest: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Stun (5% Success). Chance to apply Lex Aeterna. Ignores Physical Defense from monsters by 10%
|
Arco de Trampas
|
60
|
3
|
100
|
Hunter;Rogue: Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level)
|
Magical Dagger
|
50
|
1
|
70
|
Ninja;Rogue: Matk +10%, Int+5
|
Support Rod
|
50
|
1
|
70
|
Priest: Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members.
|
Manufacturing and Recipes
Crafting items with the Weaponsmith is done through the Blacksmith item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.
Dagger
Item |
ID Item |
Cantidad |
Obtenible de
|
Gladius [3]
|
1220
|
1
|
Skeleton General 5.25%, Wickebine Tres 1.5%, Kobold 0.3%
|
Dirk [3]
|
1211
|
1
|
Goblin 1.5%
|
Damascus [2]
|
1226
|
1
|
Sleeper 0.75%, Hunter Fly 0.3%
|
Stiletto [3]
|
1217
|
1
|
Pasana 22,5%, Desert Wolf 21%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Sword
Item |
ID Item |
Cantidad |
Obtenible de
|
Tsurugi [2]
|
1120
|
1
|
Side Winder 0.3%
|
Blade [4]
|
1108
|
1
|
Thief Bug Female 2.25%
|
Saber [3]
|
1127
|
1
|
Drake 18%, Ygnizem 3%, Khalitzburg 0.3%
|
Haedonggum [2]
|
1128
|
1
|
Drake 12%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
3
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
3
|
Coal Mine Vein and Mob, Common Geode
|
Twohand Sword
Item |
ID Item |
Cantidad |
Obtenible de
|
Bastard Sword [3]
|
1155
|
1
|
Mysteltainn 1.2%, Tamruan 1.2%
|
Broad Sword [2]
|
1162
|
1
|
Egnimen Cenia 30%, Doppelganger 6.6%, Dark Illusion 0.06%, Abysmal Knight 0.15%
|
Katana [4]
|
1117
|
1
|
Tamruan 6%, Swordfish 3.75%, Snake/Boa 2.25%
|
Slayer [3]
|
1152
|
1
|
Ygnizem 12%, Mysteltainn 2.1%, Thief Bug Male 1.5%
|
Two-Handed Sword [2]
|
1158
|
1
|
Ygnizem 3%, Retribution 0.30%, Raydric 0.30%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
2
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
2
|
Coal Mine Vein and Mob, Common Geode
|
Spear
Item |
ID Item |
Cantidad |
Obtenible de
|
Battle Hook [1]
|
1421
|
1
|
Abysmal Knight 3.75%
|
Javelin [4]
|
1402
|
1
|
Rocker 12%
|
Pike [4]
|
1408
|
1
|
Wormtail 4.5%, Naga 3%, Caramel 3%
|
Spear [4]
|
1405
|
1
|
Mandragora 4.5%, Caramel 2.25%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Twohand Spear
Item |
ID Item |
Cantidad |
Obtenible de
|
Glaive [3]
|
1455
|
1
|
Caramel 1.5%, Anacondaq 1.5%
|
Guisarme [3]
|
1452
|
1
|
Gryphon 45%, Horn 2.25%, Fur Seal 0.15%
|
Halberd [2]
|
1464
|
1
|
Baphomet Jr. 0.30%
|
Partizan [2]
|
1458
|
1
|
Deviruchi 0.3%
|
Trident [3]
|
1461
|
1
|
Strouf 0.3%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
3
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
3
|
Coal Mine Vein and Mob, Common Geode
|
Axe
Item |
ID Item |
Cantidad |
Obtenible de
|
Axe [4]
|
1302
|
1
|
Savage Babe 15%, Armaia 12%
|
Orcish Axe [0]
|
1304
|
1
|
High Orc 1,5%, Orc Warrior 0.75%
|
Windhawk [0]
|
1307
|
1
|
Armaia 1,5%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Twohand Axe
Item |
ID Item |
Cantidad |
Obtenible de
|
Battle Axe [4]
|
1352
|
1
|
Armaia 6%, Orc Warrior 1,5%
|
Buster [2]
|
1358
|
1
|
Armaia 7,5%, Orc Skeleton 1,5%
|
Hammer [3]
|
1355
|
1
|
Kobold 0,75%
|
Two-Handed Axe [2]
|
1361
|
1
|
Harword 16,5%, Majoruros 0,6%, Minorous 0,3%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Mace
Item |
ID Item |
Cantidad |
Obtenible de
|
Chain [3]
|
1520
|
1
|
Marionette 2.25%, Marine Sphere 1,5%
|
Flail [3]
|
1511
|
1
|
Goblin 1,5%, Kobold Leader 0.9%
|
Mace [4]
|
1505
|
1
|
Curupira 15%, Skeleton 12%
|
Morning Star [2]
|
1514
|
1
|
Erend 7,5%
|
Smasher [3]
|
1508
|
1
|
Goblin 1,5%
|
Sword Mace [1]
|
1517
|
1
|
Erend 3%, Am Mut 0,45%, Dokebi 0,3%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Bow
Item |
ID Item |
Cantidad |
Obtenible de
|
Arbalest [2]
|
1715
|
1
|
Raydric Archer 0.45%
|
Bow [4]
|
1702
|
1
|
Condor 22.5%
|
Composite Bow [4]
|
1705
|
1
|
Goblin Archer 3,75%
|
Crossbow [3]
|
1711
|
1
|
Shecil 15%, Kobold Archer 0,75%
|
Gakkung Bow [2]
|
1716
|
1
|
Lady Tanee 100%, Kavac 0.15%, Owl Baron 0.06%
|
Great Bow [3]
|
1708
|
1
|
Archer Skeleton 5.25%, Kavac 1,5%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Knuckle
Item |
ID Item |
Cantidad |
Obtenible de
|
Claw [2]
|
1810
|
1
|
Aliot 1,5%, Jaguar 0,15%
|
Combo Battle Glove [4]
|
1822
|
1
|
Roween 0,3%
|
Waghnak [4]
|
1802
|
1
|
Bloody Butterfly 0,45%
|
Horn of Hillslion [3]
|
1825
|
1
|
Hillslion 3%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
3
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
3
|
Coal Mine Vein and Mob, Common Geode
|
Musical Instrument
Item |
ID Item |
Cantidad |
Obtenible de
|
Burning Passion Guitar [0]
|
1914
|
1
|
Metaller 1,5%
|
Cello [3]
|
1925
|
1
|
Tatacho 1,5%
|
Green Acre Guitar [0]
|
1916
|
1
|
Rocker 1,5%
|
Mandolin [3]
|
1904
|
1
|
Evil Nymph 0,6%, Miyabi Doll 0,3%
|
Oriental Lute [0]
|
1918
|
1
|
Evil Nymph 1,5%
|
Loner's Guitar [0]
|
1915
|
1
|
Kapha 1,5%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
2
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
2
|
Coal Mine Vein and Mob, Common Geode
|
Whip
Item |
ID Item |
Cantidad |
Obtenible de
|
Chemeti Whip [0]
|
1964
|
1
|
Dryad 0,15%
|
Electric Wire [0]
|
1971
|
1
|
Phendark 15%
|
Gaia Whip [0]
|
1967
|
1
|
Mandragora 1,5%
|
Icicle Whip [0]
|
1966
|
1
|
Nereid 1,5%
|
Lariat Whip [0]
|
1962
|
1
|
Bloody Butterfly 0,15%
|
Icicle Whip [0]
|
1951
|
1
|
Dryad 12%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
2
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
2
|
Coal Mine Vein and Mob, Common Geode
|
Katar
Item |
ID Item |
Cantidad |
Obtenible de
|
Jamadhar [1]
|
1255
|
1
|
Osiris 18%, Injustice 0,3%, Headless Mule 0,3%
|
Jur [3]
|
1251
|
1
|
Martin 1,5%
|
Katar [2]
|
1253
|
1
|
Desert Wolf 0,75%
|
Unholy Touch [0]
|
1263
|
1
|
Obsidian 1,5%, Diabolic 1,5%
|
Wild Beast Claw [1]
|
1268
|
1
|
Hillslion 1,5%, Hell Poodle 1,5%
|
Specialty Jur [4]
|
1264
|
1
|
Eremes 4,5%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
3
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
3
|
Coal Mine Vein and Mob, Common Geode
|
Staff
Item |
ID Item |
Cantidad |
Obtenible de
|
Arc Wand [2]
|
1611
|
1
|
Wind Ghost 1,2%, Bathory 0,75%
|
Hypnotist's Staff [2]
|
1622
|
1
|
Sleeper 0,75%, Sandmand 0,75%
|
Staff [3]
|
1608
|
1
|
Rawrel 7,5%, Marduk 1,5%, Giant Hornet 0,45%
|
Wand [3]
|
1605
|
1
|
Goblin 2,25%
|
Wand of Occult [0]
|
1614
|
1
|
Fallen Bishop 60%, Marduk 0.45%, Anubis 0,45%
|
Release of Wish [0]
|
1630
|
1
|
Baba Yaga 1,5%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
5
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
5
|
Coal Mine Vein and Mob, Common Geode
|
Twohand Staff
Item |
ID Item |
Cantidad |
Obtenible de
|
Lich's Bone Wand [2]
|
1624
|
1
|
Necromancer 0.60%
|
Piercing Staff [0]
|
1626
|
1
|
Kasa 0.3%
|
Survivor's Rod [1]
|
1618
|
1
|
Entweihen Crothen 100%, High Wizard Katrinn 90%, Kiel D-01 15%
|
Iron Fragment
|
40404
|
1
|
Veins and Rare Geode
|
Bavarium Platinum
|
40407
|
3
|
Einbech Vein and Mob, Common Geode
|
Dilithium
|
40409
|
3
|
Coal Mine Vein and Mob, Common Geode
|
Enchantments
When crafting a weapon with the Blacksmith item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See Runer (Runero)).
With this item in our inventory, creating the weapon will grant us one of the following random effects:
Item |
ID Item |
Obtenible de |
Descripción
|
Weapon Rune Grupo A
|
40395
|
Weapon RUne
|
|
Weapon Rune Grupo B
|
40396
|
Weapon RUne
|
|
Weapon Rune Grupo C
|
40397
|
Weapon RUne
|
|
Note : There will be more effects for weapon enchantments later.
Blackmith Ranking
In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required:
Puntos para desbloquear rango |
Nivel de Rango |
Rango
|
1
|
1
|
Porcelana
|
32
|
2
|
Obsidiana
|
52
|
3
|
Acero
|
72
|
4
|
Zafiro
|
102
|
5
|
Esmeralda
|
132
|
6
|
Rubí
|
162
|
7
|
Bronce
|
202
|
8
|
Plata
|
242
|
9
|
Oro
|
272
|
10
|
Platino
|
The Blacksmith Ranking NPC is found in Town of Beginnings (258,216).