Diferencia entre revisiones de «Weaponsmith»
Página creada con «thumb| El Herrero es un [[Oficio diseñado para la fabricación de '''todos los tipos de armas (22)''' disponibles en el Ragnarok Online. Desde Dag…» |
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[[Archivo:Herreria.png|thumb| | [[Archivo:Herreria.png|thumb| The Blacksmith is a [[Oficio]] designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry]] | ||
The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting [[Oficio]]s available in Tenarius RO and is directly related to the [[Miner (Minero)]] and [[Runer (Runero)]] | |||
==Quest== | ==Quest== | ||
To learn the Weaponsmith [[Oficio]] it is requierd to be Jobclass '''Blacksmith/Whitesmith'''. Visit Camila Farnelli who is in the Weaponsmith's Guild in the [[Pueblo de los Inicios]] '''(135,299)'''. She asks us to provide the following items: | |||
{| class="wikitable" | {| class="wikitable" | ||
Línea 29: | Línea 29: | ||
[[Archivo:Herrero guild.jpg]] | [[Archivo:Herrero guild.jpg]] | ||
Upon completion you will receive the following objects: | |||
{| class="wikitable" | {| class="wikitable" | ||
Línea 43: | Línea 43: | ||
|} | |} | ||
You will also receive the '''Herrería''' item/skill. | |||
== | ==General weapon characteristics== | ||
Weapons created with the Weaponsmith item/skill will have the following characteristics: | |||
1.- | 1.- The 22 types of weapons can be manufactured. | ||
2.- | 2.- They are all weaponlevel 3. | ||
3.- | 3.- They have 3 slots (with exceptions in special weapons) | ||
4.- | 4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands. | ||
5.- | 5.- They can be enchanted during their manufacturing process. | ||
6.- ''' | 6.- '''All manufactured "normal" weapons are for the exclusive use of PVE'''. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapons Types. | ||
7.- | 7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones. | ||
Below is a table with the characteristics that they will have: | |||
{| class="wikitable" | {| class="wikitable" | ||
Línea 73: | Línea 73: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 70 | |style="text-align: center;"| 70 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| One Hand Sword | | One Hand Sword | ||
Línea 79: | Línea 79: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 120 | |style="text-align: center;"| 120 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Twohanded Sword | | Twohanded Sword | ||
Línea 85: | Línea 85: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 250 | |style="text-align: center;"| 250 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| One Hand Spear | | One Hand Spear | ||
Línea 91: | Línea 91: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 100 | |style="text-align: center;"| 100 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Twohanded Spear | | Twohanded Spear | ||
Línea 97: | Línea 97: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 120 | |style="text-align: center;"| 120 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| One Hand axe | | One Hand axe | ||
Línea 103: | Línea 103: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 80 | |style="text-align: center;"| 80 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Twohanded Axe | | Twohanded Axe | ||
Línea 109: | Línea 109: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 250 | |style="text-align: center;"| 250 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Mace | | Mace | ||
Línea 115: | Línea 115: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 130 | |style="text-align: center;"| 130 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| One Hand Staff | | One Hand Staff | ||
Línea 121: | Línea 121: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 40 | |style="text-align: center;"| 40 | ||
|style="text-align: center;"| Matk +15%, Int +1, Dex +1. | |style="text-align: center;"| Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%. | ||
|- | |- | ||
| Two Handed Staff | | Two Handed Staff | ||
Línea 127: | Línea 127: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 150 | |style="text-align: center;"| 150 | ||
|style="text-align: center;"| Matk +20% Int +2, Dex +2. | |style="text-align: center;"| Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%. | ||
|- | |- | ||
| Bow | | Bow | ||
Línea 133: | Línea 133: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 100 | |style="text-align: center;"| 100 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Knuckle | | Knuckle | ||
Línea 139: | Línea 139: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 65 | |style="text-align: center;"| 65 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Musical Instrument | | Musical Instrument | ||
Línea 145: | Línea 145: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 70 | |style="text-align: center;"| 70 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Whip | | Whip | ||
Línea 151: | Línea 151: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 70 | |style="text-align: center;"| 70 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Book | | Book | ||
Línea 157: | Línea 157: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 75 | |style="text-align: center;"| 75 | ||
|style="text-align: center;"| '''Star Gladiator''': | |style="text-align: center;"| '''Star Gladiator''': When performing Basic Attack, regenerate 1% of physical damage dealt as HP. '''Sage/Priest''': Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%. | ||
|- | |- | ||
| Katar | | Katar | ||
Línea 163: | Línea 163: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 120 | |style="text-align: center;"| 120 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. | ||
|- | |- | ||
| Revolver | | Revolver | ||
Línea 169: | Línea 169: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 50 | |style="text-align: center;"| 50 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned. | ||
|- | |- | ||
| Rifle | | Rifle | ||
Línea 175: | Línea 175: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 100 | |style="text-align: center;"| 100 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack. | ||
|- | |- | ||
| Gatling Gun | | Gatling Gun | ||
Línea 181: | Línea 181: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 250 | |style="text-align: center;"| 250 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. <span style="color:#ff0000">Curse</span> an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause <span style="color:#ff0000">Knock Back</span> (10% Success) | ||
|- | |- | ||
| Shotgun | | Shotgun | ||
Línea 187: | Línea 187: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 130 | |style="text-align: center;"| 130 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause <span style="color:#ff0000">Blind</span> and <span style="color:#ff0000">Chaos</span> (5% Success). | ||
|- | |- | ||
| Grenade Launcher | | Grenade Launcher | ||
Línea 193: | Línea 193: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 125 | |style="text-align: center;"| 125 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Silence</span> and <span style="color:#ff0000">Chaos</span> (5% Success). Chance to destroy the enemy's armor. | ||
|- | |- | ||
| Fuuma Shuriken | | Fuuma Shuriken | ||
Línea 199: | Línea 199: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 230 | |style="text-align: center;"| 230 | ||
|style="text-align: center;"| | |style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Bleeding</span> (5% Success). Chance to <span style="color:#ff0000">Knock Back</span> when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%. | ||
|- | |- | ||
| colspan="3" style="text-align: center;" | '''Armas Especiales''' | | colspan="3" style="text-align: center;" | '''Armas Especiales''' | ||
Línea 207: | Línea 207: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 130 | |style="text-align: center;"| 130 | ||
|style="text-align: center;"| '''Priest''': | |style="text-align: center;"| '''Priest''': When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Stun</span> (5% Success). Chance to apply <span style="color:#ff0000">Lex Aeterna</span>. "10% physical defense transfer UNCLEAR".. | ||
|- | |- | ||
| Arco de Trampas | | Arco de Trampas | ||
Línea 213: | Línea 213: | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| 100 | |style="text-align: center;"| 100 | ||
|style="text-align: center;"| '''Hunter;Rogue''': Int +3, | |style="text-align: center;"| '''Hunter;Rogue''': Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level) | ||
|- | |- | ||
| Magical Dagger | | Magical Dagger | ||
Línea 225: | Línea 225: | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| 70 | |style="text-align: center;"| 70 | ||
|style="text-align: center;"| '''Priest''': | |style="text-align: center;"| '''Priest''': Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members. | ||
|} | |} | ||
== | ==Manufacturing and Recipes== | ||
Crafting items with the Weaponsmith is done through the '''Blacksmith''' item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items. | |||
===Dagger=== | ===Dagger=== | ||
Línea 261: | Línea 261: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 303: | Línea 303: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 350: | Línea 350: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 392: | Línea 392: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 439: | Línea 439: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 476: | Línea 476: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 518: | Línea 518: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 570: | Línea 570: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 622: | Línea 622: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 664: | Línea 664: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
Línea 716: | Línea 716: | ||
|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
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|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 2 | |style="text-align: center;"| 2 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
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|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
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|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 5 | |style="text-align: center;"| 5 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
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|style="text-align: center;"| 40404 | |style="text-align: center;"| 40404 | ||
|style="text-align: center;"| 1 | |style="text-align: center;"| 1 | ||
|style="text-align: center;"| | |style="text-align: center;"| Veins and Rare Geode | ||
|- | |- | ||
| Bavarium Platinum | | Bavarium Platinum | ||
|style="text-align: center;"| 40407 | |style="text-align: center;"| 40407 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Einbech Vein and Mob, Common Geode | ||
|- | |- | ||
| Dilithium | | Dilithium | ||
|style="text-align: center;"| 40409 | |style="text-align: center;"| 40409 | ||
|style="text-align: center;"| 3 | |style="text-align: center;"| 3 | ||
|style="text-align: center;"| | |style="text-align: center;"| Coal Mine Vein and Mob, Common Geode | ||
|} | |} | ||
== | ==Enchantments== | ||
When crafting a weapon with the '''Blacksmith''' item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See [[Runer (Runero)]]). | |||
[[Archivo:Weapon rune.jpg]] | [[Archivo:Weapon rune.jpg]] | ||
With this item in our inventory, creating the weapon will grant us one of the following random effects: | |||
{| class="wikitable" | {| class="wikitable" | ||
Línea 950: | Línea 950: | ||
|} | |} | ||
Note : There will be more effects for weapon enchantments later. | |||
==Ranking | ==Blackmith Ranking== | ||
In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required: | |||
{| class="wikitable" | {| class="wikitable" | ||
Línea 1001: | Línea 1001: | ||
|} | |} | ||
The Blacksmith Ranking NPC is found in [[Pueblo de los Inicios]] '''(258,216)'''. |
Revisión del 04:27 28 jul 2021

The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting Oficios available in Tenarius RO and is directly related to the Miner (Minero) and Runer (Runero)
Quest
To learn the Weaponsmith Oficio it is requierd to be Jobclass Blacksmith/Whitesmith. Visit Camila Farnelli who is in the Weaponsmith's Guild in the Pueblo de los Inicios (135,299). She asks us to provide the following items:
Item | ID Item | Cantidad |
---|---|---|
Steel | 999 | 50 |
Hammer of Blacksmith | 1005 | 5 |
Oridecon | 984 | 50 |
Metal Fragment | 7095 | 30 |
Upon completion you will receive the following objects:
Item | Cantidad |
---|---|
Weaponsmith Hat | 1 |
Weaponsmith Hammer | 1 |
You will also receive the Herrería item/skill.
General weapon characteristics
Weapons created with the Weaponsmith item/skill will have the following characteristics:
1.- The 22 types of weapons can be manufactured.
2.- They are all weaponlevel 3.
3.- They have 3 slots (with exceptions in special weapons)
4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.
5.- They can be enchanted during their manufacturing process.
6.- All manufactured "normal" weapons are for the exclusive use of PVE. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapons Types.
7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.
Below is a table with the characteristics that they will have:
Tipo de Arma | Ataque | Slots | Peso | Descripción |
---|---|---|---|---|
Dagger | 105 | 3 | 70 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
One Hand Sword | 110 | 3 | 120 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Twohanded Sword | 150 | 3 | 250 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
One Hand Spear | 100 | 3 | 100 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Twohanded Spear | 150 | 3 | 120 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
One Hand axe | 110 | 3 | 80 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Twohanded Axe | 150 | 3 | 250 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Mace | 90 | 3 | 130 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
One Hand Staff | 25 | 3 | 40 | Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%. |
Two Handed Staff | 50 | 3 | 150 | Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%. |
Bow | 60 | 3 | 100 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Knuckle | 85 | 3 | 65 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Musical Instrument | 95 | 3 | 70 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Whip | 95 | 3 | 70 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Book | 80 | 3 | 75 | Star Gladiator: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Sage/Priest: Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%. |
Katar | 90 | 3 | 120 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%. |
Revolver | 80 | 3 | 50 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned. |
Rifle | 150 | 3 | 100 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack. |
Gatling Gun | 90 | 3 | 250 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Curse an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause Knock Back (10% Success) |
Shotgun | 150 | 3 | 130 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause Blind and Chaos (5% Success). |
Grenade Launcher | 180 | 3 | 125 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Silence and Chaos (5% Success). Chance to destroy the enemy's armor. |
Fuuma Shuriken | 150 | 3 | 230 | When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Bleeding (5% Success). Chance to Knock Back when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%. |
Armas Especiales | ||||
Mazo de Priest de Batalla | 100 | 3 | 130 | Priest: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Stun (5% Success). Chance to apply Lex Aeterna. "10% physical defense transfer UNCLEAR".. |
Arco de Trampas | 60 | 3 | 100 | Hunter;Rogue: Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level) |
Magical Dagger | 50 | 1 | 70 | Ninja;Rogue: Matk +10%, Int+5 |
Support Rod | 50 | 1 | 70 | Priest: Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members. |
Manufacturing and Recipes
Crafting items with the Weaponsmith is done through the Blacksmith item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.
Dagger
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Gladius [3] | 1220 | 1 | Skeleton General 5.25%, Wickebine Tres 1.5%, Kobold 0.3% |
Dirk [3] | 1211 | 1 | Goblin 1.5% |
Damascus [2] | 1226 | 1 | Sleeper 0.75%, Hunter Fly 0.3% |
Stiletto [3] | 1217 | 1 | Pasana 22,5%, Desert Wolf 21% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Sword
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Tsurugi [2] | 1120 | 1 | Side Winder 0.3% |
Blade [4] | 1108 | 1 | Thief Bug Female 2.25% |
Saber [3] | 1127 | 1 | Drake 18%, Ygnizem 3%, Khalitzburg 0.3% |
Haedonggum [2] | 1128 | 1 | Drake 12% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 3 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 3 | Coal Mine Vein and Mob, Common Geode |
Twohand Sword
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Bastard Sword [3] | 1155 | 1 | Mysteltainn 1.2%, Tamruan 1.2% |
Broad Sword [2] | 1162 | 1 | Egnimen Cenia 30%, Doppelganger 6.6%, Dark Illusion 0.06%, Abysmal Knight 0.15% |
Katana [4] | 1117 | 1 | Tamruan 6%, Swordfish 3.75%, Snake/Boa 2.25% |
Slayer [3] | 1152 | 1 | Ygnizem 12%, Mysteltainn 2.1%, Thief Bug Male 1.5% |
Two-Handed Sword [2] | 1158 | 1 | Ygnizem 3%, Retribution 0.30%, Raydric 0.30% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 2 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 2 | Coal Mine Vein and Mob, Common Geode |
Spear
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Battle Hook [1] | 1421 | 1 | Abysmal Knight 3.75% |
Javelin [4] | 1402 | 1 | Rocker 12% |
Pike [4] | 1408 | 1 | Wormtail 4.5%, Naga 3%, Caramel 3% |
Spear [4] | 1405 | 1 | Mandragora 4.5%, Caramel 2.25% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Twohand Spear
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Glaive [3] | 1455 | 1 | Caramel 1.5%, Anacondaq 1.5% |
Guisarme [3] | 1452 | 1 | Gryphon 45%, Horn 2.25%, Fur Seal 0.15% |
Halberd [2] | 1464 | 1 | Baphomet Jr. 0.30% |
Partizan [2] | 1458 | 1 | Deviruchi 0.3% |
Trident [3] | 1461 | 1 | Strouf 0.3% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 3 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 3 | Coal Mine Vein and Mob, Common Geode |
Axe
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Axe [4] | 1302 | 1 | Savage Babe 15%, Armaia 12% |
Orcish Axe [0] | 1304 | 1 | High Orc 1,5%, Orc Warrior 0.75% |
Windhawk [0] | 1307 | 1 | Armaia 1,5% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Twohand Axe
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Battle Axe [4] | 1352 | 1 | Armaia 6%, Orc Warrior 1,5% |
Buster [2] | 1358 | 1 | Armaia 7,5%, Orc Skeleton 1,5% |
Hammer [3] | 1355 | 1 | Kobold 0,75% |
Two-Handed Axe [2] | 1361 | 1 | Harword 16,5%, Majoruros 0,6%, Minorous 0,3% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Mace
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Chain [3] | 1520 | 1 | Marionette 2.25%, Marine Sphere 1,5% |
Flail [3] | 1511 | 1 | Goblin 1,5%, Kobold Leader 0.9% |
Mace [4] | 1505 | 1 | Curupira 15%, Skeleton 12% |
Morning Star [2] | 1514 | 1 | Erend 7,5% |
Smasher [3] | 1508 | 1 | Goblin 1,5% |
Sword Mace [1] | 1517 | 1 | Erend 3%, Am Mut 0,45%, Dokebi 0,3% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Bow
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Arbalest [2] | 1715 | 1 | Raydric Archer 0.45% |
Bow [4] | 1702 | 1 | Condor 22.5% |
Composite Bow [4] | 1705 | 1 | Goblin Archer 3,75% |
Crossbow [3] | 1711 | 1 | Shecil 15%, Kobold Archer 0,75% |
Gakkung Bow [2] | 1716 | 1 | Lady Tanee 100%, Kavac 0.15%, Owl Baron 0.06% |
Great Bow [3] | 1708 | 1 | Archer Skeleton 5.25%, Kavac 1,5% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Knuckle
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Claw [2] | 1810 | 1 | Aliot 1,5%, Jaguar 0,15% |
Combo Battle Glove [4] | 1822 | 1 | Roween 0,3% |
Waghnak [4] | 1802 | 1 | Bloody Butterfly 0,45% |
Horn of Hillslion [3] | 1825 | 1 | Hillslion 3% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 3 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 3 | Coal Mine Vein and Mob, Common Geode |
Musical Instrument
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Burning Passion Guitar [0] | 1914 | 1 | Metaller 1,5% |
Cello [3] | 1925 | 1 | Tatacho 1,5% |
Green Acre Guitar [0] | 1916 | 1 | Rocker 1,5% |
Mandolin [3] | 1904 | 1 | Evil Nymph 0,6%, Miyabi Doll 0,3% |
Oriental Lute [0] | 1918 | 1 | Evil Nymph 1,5% |
Loner's Guitar [0] | 1915 | 1 | Kapha 1,5% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 2 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 2 | Coal Mine Vein and Mob, Common Geode |
Whip
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Chemeti Whip [0] | 1964 | 1 | Dryad 0,15% |
Electric Wire [0] | 1971 | 1 | Phendark 15% |
Gaia Whip [0] | 1967 | 1 | Mandragora 1,5% |
Icicle Whip [0] | 1966 | 1 | Nereid 1,5% |
Lariat Whip [0] | 1962 | 1 | Bloody Butterfly 0,15% |
Icicle Whip [0] | 1951 | 1 | Dryad 12% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 2 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 2 | Coal Mine Vein and Mob, Common Geode |
Katar
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Jamadhar [1] | 1255 | 1 | Osiris 18%, Injustice 0,3%, Headless Mule 0,3% |
Jur [3] | 1251 | 1 | Martin 1,5% |
Katar [2] | 1253 | 1 | Desert Wolf 0,75% |
Unholy Touch [0] | 1263 | 1 | Obsidian 1,5%, Diabolic 1,5% |
Wild Beast Claw [1] | 1268 | 1 | Hillslion 1,5%, Hell Poodle 1,5% |
Specialty Jur [4] | 1264 | 1 | Eremes 4,5% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 3 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 3 | Coal Mine Vein and Mob, Common Geode |
Staff
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Arc Wand [2] | 1611 | 1 | Wind Ghost 1,2%, Bathory 0,75% |
Hypnotist's Staff [2] | 1622 | 1 | Sleeper 0,75%, Sandmand 0,75% |
Staff [3] | 1608 | 1 | Rawrel 7,5%, Marduk 1,5%, Giant Hornet 0,45% |
Wand [3] | 1605 | 1 | Goblin 2,25% |
Wand of Occult [0] | 1614 | 1 | Fallen Bishop 60%, Marduk 0.45%, Anubis 0,45% |
Release of Wish [0] | 1630 | 1 | Baba Yaga 1,5% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 5 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 5 | Coal Mine Vein and Mob, Common Geode |
Twohand Staff
Item | ID Item | Cantidad | Obtenible de |
---|---|---|---|
Lich's Bone Wand [2] | 1624 | 1 | Necromancer 0.60% |
Piercing Staff [0] | 1626 | 1 | Kasa 0.3% |
Survivor's Rod [1] | 1618 | 1 | Entweihen Crothen 100%, High Wizard Katrinn 90%, Kiel D-01 15% |
Iron Fragment | 40404 | 1 | Veins and Rare Geode |
Bavarium Platinum | 40407 | 3 | Einbech Vein and Mob, Common Geode |
Dilithium | 40409 | 3 | Coal Mine Vein and Mob, Common Geode |
Enchantments
When crafting a weapon with the Blacksmith item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See Runer (Runero)).
With this item in our inventory, creating the weapon will grant us one of the following random effects:
Item | ID Item | Obtenible de | Descripción |
---|---|---|---|
Weapon Rune Grupo A | 40395 | Weapon RUne | ![]() |
Weapon Rune Grupo B | 40396 | Weapon RUne | ![]() |
Weapon Rune Grupo C | 40397 | Weapon RUne | ![]() |
Note : There will be more effects for weapon enchantments later.
Blackmith Ranking
In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required:
Puntos para desbloquear rango | Nivel de Rango | Rango |
---|---|---|
1 | 1 | Porcelana |
32 | 2 | Obsidiana |
52 | 3 | Acero |
72 | 4 | Zafiro |
102 | 5 | Esmeralda |
132 | 6 | Rubí |
162 | 7 | Bronce |
202 | 8 | Plata |
242 | 9 | Oro |
272 | 10 | Platino |
The Blacksmith Ranking NPC is found in Pueblo de los Inicios (258,216).