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Página creada con «thumb| El Herrero es un [[Oficio diseñado para la fabricación de '''todos los tipos de armas (22)''' disponibles en el Ragnarok Online. Desde Dag…»
 
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[[Archivo:Herreria.png|thumb| El Herrero es un [[Oficio]] diseñado para la fabricación de '''todos los tipos de armas (22)''' disponibles en el Ragnarok Online. Desde Dagas, Staff y todo el armamento de Gunslinger]]
[[Archivo:Herreria.png|thumb| The Blacksmith is a [[Oficio]] designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry]]
El Weaponsmith (Herrero) es un especialista en la creación de armas de cualquier tipo. Es uno de los ocho [[Oficio]]s de artesanía disponibles en Tenarius RO y se relaciona directamente con los oficios de [[Miner (Minero)]] y [[Runer (Runero)]]
The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting [[Oficio]]s available in Tenarius RO and is directly related to the [[Miner (Minero)]] and [[Runer (Runero)]]


==Quest==
==Quest==
Para aprender el [[Oficio]] de Weaponsmith debemos ser Job '''Blacksmith/Whitesmith'''. Cumplido este requisito, tenemos que ir con Camila Farnelli que se encuentra en la Weaponsmith's Guild en el [[Pueblo de los Inicios]] '''(135,299)'''. Nos pedirá los siguientes ítems:
To learn the Weaponsmith [[Oficio]] it is requierd to be Jobclass  '''Blacksmith/Whitesmith'''. Visit Camila Farnelli who is in the Weaponsmith's Guild in the [[Pueblo de los Inicios]] '''(135,299)'''. She asks us to provide the following items:


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[[Archivo:Herrero guild.jpg]]
[[Archivo:Herrero guild.jpg]]


Cuando completemos la quest recibiremos los siguientes objetos:
Upon completion you will receive the following objects:


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{| class="wikitable"  
Línea 43: Línea 43:
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|}


Además recibiremos el ítem/skill '''Herrería'''.
You will also receive the '''Herrería''' item/skill.


==Características generales del equipamiento==
==General weapon characteristics==
Las armas creadas con el Weaponsmith tendrán las siguientes características:
Weapons created with the Weaponsmith item/skill  will have the following characteristics:


1.- Se podrán fabricar los 22 tipos de armas.
1.- The 22 types of weapons can be manufactured.


2.- Todas son nivel 3.
2.- They are all weaponlevel 3.


3.- Tienen 3 slot (con excepciones en armas especiales)
3.- They have 3 slots (with exceptions in special weapons)


4.- Tienen atributos semejantes a las tradicionales en relación al peso/atk/matk. En caso de no existir algún arma nivel 3 con 3 slot, se toma como referencia otras dependiendo si son de una o dos manos.
4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.


5.- Pueden ser encantadas durante su proceso de fabricación.
5.- They can be enchanted during their manufacturing process.


6.- '''Todas las armas "normales" fabricadas son de uso exclusivo de PVE'''. Si se ocupan sobre otros jugadores en modo PVP, no tendrán ningún efecto. La excepción a estos son las armas de Gunslinger, Ninja y las Armas Especiales.
6.- '''All manufactured "normal" weapons are for the exclusive use of PVE'''. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapons Types.


7.- Por último y no menos importante, crearlas no significa que el resto de armas tradicionales caiga en el olvido. Inclusive, serán requeridas para poder forjar las nuevas.
7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.


A continuación se añade una tabla con las características que tendrán:
Below is a table with the characteristics that they will have:


{| class="wikitable"  
{| class="wikitable"  
Línea 73: Línea 73:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 70
|style="text-align: center;"| 70
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| One Hand Sword
| One Hand Sword
Línea 79: Línea 79:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 120
|style="text-align: center;"| 120
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Twohanded Sword  
| Twohanded Sword  
Línea 85: Línea 85:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 250
|style="text-align: center;"| 250
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| One Hand Spear  
| One Hand Spear  
Línea 91: Línea 91:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 100
|style="text-align: center;"| 100
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Twohanded Spear  
| Twohanded Spear  
Línea 97: Línea 97:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 120
|style="text-align: center;"| 120
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| One Hand axe  
| One Hand axe  
Línea 103: Línea 103:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 80
|style="text-align: center;"| 80
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Twohanded Axe  
| Twohanded Axe  
Línea 109: Línea 109:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 250
|style="text-align: center;"| 250
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Mace
| Mace
Línea 115: Línea 115:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 130
|style="text-align: center;"| 130
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| One Hand Staff  
| One Hand Staff  
Línea 121: Línea 121:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 40
|style="text-align: center;"| 40
|style="text-align: center;"| Matk +15%, Int +1, Dex +1. Recupera 30 de HP al finalizar cada ataque mágico. Daño a otros jugadores -100%.
|style="text-align: center;"| Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|-
|-
| Two Handed Staff
| Two Handed Staff
Línea 127: Línea 127:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 150
|style="text-align: center;"| 150
|style="text-align: center;"| Matk +20% Int +2, Dex +2. Recupera 30 de HP al finalizar cada ataque mágico. Daño a otros jugadores -100%.
|style="text-align: center;"| Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|-
|-
| Bow  
| Bow  
Línea 133: Línea 133:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 100
|style="text-align: center;"| 100
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Knuckle
| Knuckle
Línea 139: Línea 139:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 65
|style="text-align: center;"| 65
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Musical Instrument  
| Musical Instrument  
Línea 145: Línea 145:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 70
|style="text-align: center;"| 70
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Whip  
| Whip  
Línea 151: Línea 151:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 70
|style="text-align: center;"| 70
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Book
| Book
Línea 157: Línea 157:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 75
|style="text-align: center;"| 75
|style="text-align: center;"| '''Star Gladiator''': Con cada ataque, regenera el 1% del daño físico causado como HP. '''Sage/Priest''': Matk +15%, Int +1, Dex +1. Recupera 30 de HP al finalizar cada ataque mágico. Daño a otros jugadores -100%.
|style="text-align: center;"| '''Star Gladiator''': When performing Basic Attack, regenerate 1% of physical damage dealt as HP. '''Sage/Priest''': Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
|-
|-
| Katar  
| Katar  
Línea 163: Línea 163:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 120
|style="text-align: center;"| 120
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Daño a otros jugadores -100%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
|-
|-
| Revolver
| Revolver
Línea 169: Línea 169:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 50
|style="text-align: center;"| 50
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Añade 10% de autocastear Flip Coin cuando el usuario recibe daño físico. El nivel de la skill autocasteada será igual que la que el usuario tenga aprendido.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned.
|-
|-
| Rifle
| Rifle
Línea 175: Línea 175:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 100
|style="text-align: center;"| 100
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Critical Rate +10. ASPD -5%. Si el usuario tiene Tracking Nivel 10, probabilidad de 5% de autocastear Tracking nivel 10 al realizar ataque básico.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack.
|-
|-
| Gatling Gun  
| Gatling Gun  
Línea 181: Línea 181:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 250
|style="text-align: center;"| 250
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Probabilidad de 5% de causar Curse al realizar ataque básico. Añade rango de ataque +5. Probabilidad de causar Knock Back de 10%
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. <span style="color:#ff0000">Curse</span> an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause <span style="color:#ff0000">Knock Back</span> (10% Success)
|-
|-
| Shotgun  
| Shotgun  
Línea 187: Línea 187:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 130
|style="text-align: center;"| 130
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Inflige daño por salpicadura. Probabilidad de causar Blind y Chaos de 5%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause <span style="color:#ff0000">Blind</span> and <span style="color:#ff0000">Chaos</span> (5% Success).
|-
|-
| Grenade Launcher
| Grenade Launcher
Línea 193: Línea 193:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 125
|style="text-align: center;"| 125
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Probabilidad de 5% de causar Silence y Chaos. Probabilidad de destruir la armadura del enemigo.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Silence</span> and <span style="color:#ff0000">Chaos</span> (5% Success). Chance to destroy the enemy's armor.
|-
|-
| Fuuma Shuriken  
| Fuuma Shuriken  
Línea 199: Línea 199:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 230
|style="text-align: center;"| 230
|style="text-align: center;"| Con cada ataque, regenera el 1% del daño físico causado como HP. Probabilidad de 5% de causar Bleeding. Probabilidad de 30% de causar Knock Back al usar la skill Throw Huuma Shuriken. Aumenta el daño de la skill Throw Huuma Shuriken un 20%.
|style="text-align: center;"| When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Bleeding</span> (5% Success). Chance to <span style="color:#ff0000">Knock Back</span> when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%.
|-
|-
|  colspan="3" style="text-align: center;" | '''Armas Especiales'''
|  colspan="3" style="text-align: center;" | '''Armas Especiales'''
Línea 207: Línea 207:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 130
|style="text-align: center;"| 130
|style="text-align: center;"| '''Priest''': Con cada ataque, regenera el 1% del daño físico causado como HP. Probabilidad de 5% de causar Stun. Probabilidad de 5% de causar Lex Aeterna. Traspaso de defensa física de 10%.
|style="text-align: center;"| '''Priest''': When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause <span style="color:#ff0000">Stun</span> (5% Success). Chance to apply <span style="color:#ff0000">Lex Aeterna</span>. "10% physical defense transfer UNCLEAR"..
|-
|-
| Arco de Trampas  
| Arco de Trampas  
Línea 213: Línea 213:
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| 100
|style="text-align: center;"| 100
|style="text-align: center;"| '''Hunter;Rogue''': Int +3, Daño de Land Mine, Blast Mine, Claymore Trap +20% + (3% adicional x nivel de refine)
|style="text-align: center;"| '''Hunter;Rogue''': Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level)
|-
|-
| Magical Dagger  
| Magical Dagger  
Línea 225: Línea 225:
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| 70
|style="text-align: center;"| 70
|style="text-align: center;"| '''Priest''': Eficiencia de Heal y Sanctuary +10%. Al utilizar Heal, 5% de probabilidad de autocastear Heal en todos los miembros de la party.  
|style="text-align: center;"| '''Priest''': Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members.
|}
|}


==Fabricación y Recetas==
==Manufacturing and Recipes==
La fabricación de objetos con el Weaponsmith se realiza a través del ítem/skill Herrería. Al utilizarla nos mostrará un menú con la primera serie de armas que se pueden crear con el [[Oficio]]. Dependiendo de los materiales que disponga el usuario puede ser normal o con encantamiento. Es necesario tener equipado el Weaponsmith's Hat y el Weaponsmith's Hammer para la fabricación de ítems.
Crafting items with the Weaponsmith is done through the '''Blacksmith''' item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.


===Dagger===
===Dagger===
Línea 261: Línea 261:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
|}


Línea 303: Línea 303:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
|}


Línea 350: Línea 350:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
|}


Línea 392: Línea 392:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
|}


Línea 439: Línea 439:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
|}


Línea 476: Línea 476:
|style="text-align: center;"| 40404
|style="text-align: center;"| 40404
|style="text-align: center;"| 1
|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
|}
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|style="text-align: center;"| 40404
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|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| 40404
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|style="text-align: center;"| 1
|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
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| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| 40404
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|style="text-align: center;"| 1
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|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 2
|style="text-align: center;"| 2
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| 40404
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|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| 40404
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|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 5
|style="text-align: center;"| 5
|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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|style="text-align: center;"| Vetas y Geoda Rara
|style="text-align: center;"| Veins and Rare Geode
|-
|-
| Bavarium Platinum
| Bavarium Platinum
|style="text-align: center;"| 40407
|style="text-align: center;"| 40407
|style="text-align: center;"| 3
|style="text-align: center;"| 3
|style="text-align: center;"| Veta y Mob de Einbech, Geoda Común
|style="text-align: center;"| Einbech Vein and Mob, Common Geode
|-
|-
| Dilithium
| Dilithium
|style="text-align: center;"| 40409
|style="text-align: center;"| 40409
|style="text-align: center;"| 3
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|style="text-align: center;"| Veta y Mob de Coal Mine, Geoda Común
|style="text-align: center;"| Coal Mine Vein and Mob, Common Geode
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==Encantamientos==
==Enchantments==
Al fabricar un arma con el ítem/skill Herrería, el menú nos pregunta si queremos hacer un arma "Normal" o "Encantada". En caso de escoger la segunda opción, necesitaremos el ítem Weapon Rune (Véase [[Runer (Runero)]]).
When crafting a weapon with the '''Blacksmith''' item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See [[Runer (Runero)]]).


[[Archivo:Weapon rune.jpg]]
[[Archivo:Weapon rune.jpg]]


Con este ítem en nuestro inventario, al crear el arma nos otorgará uno de los siguientes efectos aleatorios:
With this item in our inventory, creating the weapon will grant us one of the following random effects:


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'''Nota''': Posteriormente habrán más efectos para encantamientos de armas.
Note : There will be more effects for weapon enchantments later.


==Ranking de Herrería==
==Blackmith Ranking==
Para que un Weaponsmith pueda subir de rango, es necesario que pueda crear Armas. Cada fabricación exitosa otorga un punto en el ranking y con cierta cantidad se obtiene el siguiente rango del oficio. La siguiente tabla indica cuántos puntos son necesarios:
In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required:


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El NPC de Ranking de Herrero se encuenta en [[Pueblo de los Inicios]] '''(258,216)'''.
The Blacksmith Ranking NPC is found in [[Pueblo de los Inicios]] '''(258,216)'''.

Revisión del 04:27 28 jul 2021

The Blacksmith is a Oficio designed for the manufacture of all types of weapons (22) available in Ragnarok Online. From Daggers, Staff and all Gunslinger weaponry

The Weaponsmith (Blacksmith) is a specialist in the creation of weapons of any kind. It is one of the 8 Crafting Oficios available in Tenarius RO and is directly related to the Miner (Minero) and Runer (Runero)

Quest

To learn the Weaponsmith Oficio it is requierd to be Jobclass Blacksmith/Whitesmith. Visit Camila Farnelli who is in the Weaponsmith's Guild in the Pueblo de los Inicios (135,299). She asks us to provide the following items:

Item ID Item Cantidad
Steel 999 50
Hammer of Blacksmith 1005 5
Oridecon 984 50
Metal Fragment 7095 30

Upon completion you will receive the following objects:

Item Cantidad
Weaponsmith Hat 1
Weaponsmith Hammer 1

You will also receive the Herrería item/skill.

General weapon characteristics

Weapons created with the Weaponsmith item/skill will have the following characteristics:

1.- The 22 types of weapons can be manufactured.

2.- They are all weaponlevel 3.

3.- They have 3 slots (with exceptions in special weapons)

4.- They have attributes similar to the traditional ones in relation to weight / atk / matk. In the absence of a corresponding level 3 weapon with 3 slots, others are taken as a reference depending on whether they are one or two hands.

5.- They can be enchanted during their manufacturing process.

6.- All manufactured "normal" weapons are for the exclusive use of PVE. If they deal with other players in any PVP mode, they will have no effect. The exception to this are Gunslinger, Ninja, and Special Weapons Types.

7.- Last but not least, creating them does not mean that the rest of traditional weapons fall into oblivion. They will even be required to be able to forge new ones.

Below is a table with the characteristics that they will have:

Tipo de Arma Ataque Slots Peso Descripción
Dagger 105 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Sword 110 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Sword 150 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Spear 100 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Spear 150 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand axe 110 3 80 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Twohanded Axe 150 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Mace 90 3 130 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
One Hand Staff 25 3 40 Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Two Handed Staff 50 3 150 Matk +20% Int +2, Dex +2. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Bow 60 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Knuckle 85 3 65 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Musical Instrument 95 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Whip 95 3 70 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Book 80 3 75 Star Gladiator: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Sage/Priest: Matk +15%, Int +1, Dex +1. Recover 30 HP at the end of each magic attack. Damage to other players -100%.
Katar 90 3 120 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Damage to other players -100%.
Revolver 80 3 50 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Add a chance 10% to autocast Flip Coin when the user receives physical damage. The level of the autocasted skill will be the same as the one the user has learned.
Rifle 150 3 100 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Critical Rate +10. ASPD -5%. If the user has Tracking Level 10, 5% chance to auto-cast Tracking Level 10 when performing Basic Attack.
Gatling Gun 90 3 250 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Curse an enemy when perfoming Basic Attack (5% Success). Add attack range +5. Chance to cause Knock Back (10% Success)
Shotgun 150 3 130 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Basic Attacks deals splash damage. Chance to cause Blind and Chaos (5% Success).
Grenade Launcher 180 3 125 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Silence and Chaos (5% Success). Chance to destroy the enemy's armor.
Fuuma Shuriken 150 3 230 When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Bleeding (5% Success). Chance to Knock Back when using Throw Huuma Shuriken skill (30% Success). Increases the damage of the Throw Huuma Shuriken skill by 20%.
Armas Especiales
Mazo de Priest de Batalla 100 3 130 Priest: When performing Basic Attack, regenerate 1% of physical damage dealt as HP. Chance to cause Stun (5% Success). Chance to apply Lex Aeterna. "10% physical defense transfer UNCLEAR"..
Arco de Trampas 60 3 100 Hunter;Rogue: Int +3, Land Mine Damage, Blast Mine, Claymore Trap + 20% + (additional 3% x refine level)
Magical Dagger 50 1 70 Ninja;Rogue: Matk +10%, Int+5
Support Rod 50 1 70 Priest: Heal and Sanctuary Efficiency + 10%. When using Heal, 5% chance to autocast Heal on all party members.

Manufacturing and Recipes

Crafting items with the Weaponsmith is done through the Blacksmith item/skill. When using it, a menu with the first series or weapons will appear that can be created by the Trade . Depending on the materials available to the user, u can choose between normal and enchanted. It is necessary to have the Weaponsmith's Hat and the Weaponsmith's Hammer equipped to manufacture the items.

Dagger

Item ID Item Cantidad Obtenible de
Gladius [3] 1220 1 Skeleton General 5.25%, Wickebine Tres 1.5%, Kobold 0.3%
Dirk [3] 1211 1 Goblin 1.5%
Damascus [2] 1226 1 Sleeper 0.75%, Hunter Fly 0.3%
Stiletto [3] 1217 1 Pasana 22,5%, Desert Wolf 21%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Sword

Item ID Item Cantidad Obtenible de
Tsurugi [2] 1120 1 Side Winder 0.3%
Blade [4] 1108 1 Thief Bug Female 2.25%
Saber [3] 1127 1 Drake 18%, Ygnizem 3%, Khalitzburg 0.3%
Haedonggum [2] 1128 1 Drake 12%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Twohand Sword

Item ID Item Cantidad Obtenible de
Bastard Sword [3] 1155 1 Mysteltainn 1.2%, Tamruan 1.2%
Broad Sword [2] 1162 1 Egnimen Cenia 30%, Doppelganger 6.6%, Dark Illusion 0.06%, Abysmal Knight 0.15%
Katana [4] 1117 1 Tamruan 6%, Swordfish 3.75%, Snake/Boa 2.25%
Slayer [3] 1152 1 Ygnizem 12%, Mysteltainn 2.1%, Thief Bug Male 1.5%
Two-Handed Sword [2] 1158 1 Ygnizem 3%, Retribution 0.30%, Raydric 0.30%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Spear

Item ID Item Cantidad Obtenible de
Battle Hook [1] 1421 1 Abysmal Knight 3.75%
Javelin [4] 1402 1 Rocker 12%
Pike [4] 1408 1 Wormtail 4.5%, Naga 3%, Caramel 3%
Spear [4] 1405 1 Mandragora 4.5%, Caramel 2.25%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Spear

Item ID Item Cantidad Obtenible de
Glaive [3] 1455 1 Caramel 1.5%, Anacondaq 1.5%
Guisarme [3] 1452 1 Gryphon 45%, Horn 2.25%, Fur Seal 0.15%
Halberd [2] 1464 1 Baphomet Jr. 0.30%
Partizan [2] 1458 1 Deviruchi 0.3%
Trident [3] 1461 1 Strouf 0.3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Axe

Item ID Item Cantidad Obtenible de
Axe [4] 1302 1 Savage Babe 15%, Armaia 12%
Orcish Axe [0] 1304 1 High Orc 1,5%, Orc Warrior 0.75%
Windhawk [0] 1307 1 Armaia 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Axe

Item ID Item Cantidad Obtenible de
Battle Axe [4] 1352 1 Armaia 6%, Orc Warrior 1,5%
Buster [2] 1358 1 Armaia 7,5%, Orc Skeleton 1,5%
Hammer [3] 1355 1 Kobold 0,75%
Two-Handed Axe [2] 1361 1 Harword 16,5%, Majoruros 0,6%, Minorous 0,3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Mace

Item ID Item Cantidad Obtenible de
Chain [3] 1520 1 Marionette 2.25%, Marine Sphere 1,5%
Flail [3] 1511 1 Goblin 1,5%, Kobold Leader 0.9%
Mace [4] 1505 1 Curupira 15%, Skeleton 12%
Morning Star [2] 1514 1 Erend 7,5%
Smasher [3] 1508 1 Goblin 1,5%
Sword Mace [1] 1517 1 Erend 3%, Am Mut 0,45%, Dokebi 0,3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Bow

Item ID Item Cantidad Obtenible de
Arbalest [2] 1715 1 Raydric Archer 0.45%
Bow [4] 1702 1 Condor 22.5%
Composite Bow [4] 1705 1 Goblin Archer 3,75%
Crossbow [3] 1711 1 Shecil 15%, Kobold Archer 0,75%
Gakkung Bow [2] 1716 1 Lady Tanee 100%, Kavac 0.15%, Owl Baron 0.06%
Great Bow [3] 1708 1 Archer Skeleton 5.25%, Kavac 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Knuckle

Item ID Item Cantidad Obtenible de
Claw [2] 1810 1 Aliot 1,5%, Jaguar 0,15%
Combo Battle Glove [4] 1822 1 Roween 0,3%
Waghnak [4] 1802 1 Bloody Butterfly 0,45%
Horn of Hillslion [3] 1825 1 Hillslion 3%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Musical Instrument

Item ID Item Cantidad Obtenible de
Burning Passion Guitar [0] 1914 1 Metaller 1,5%
Cello [3] 1925 1 Tatacho 1,5%
Green Acre Guitar [0] 1916 1 Rocker 1,5%
Mandolin [3] 1904 1 Evil Nymph 0,6%, Miyabi Doll 0,3%
Oriental Lute [0] 1918 1 Evil Nymph 1,5%
Loner's Guitar [0] 1915 1 Kapha 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Whip

Item ID Item Cantidad Obtenible de
Chemeti Whip [0] 1964 1 Dryad 0,15%
Electric Wire [0] 1971 1 Phendark 15%
Gaia Whip [0] 1967 1 Mandragora 1,5%
Icicle Whip [0] 1966 1 Nereid 1,5%
Lariat Whip [0] 1962 1 Bloody Butterfly 0,15%
Icicle Whip [0] 1951 1 Dryad 12%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 2 Einbech Vein and Mob, Common Geode
Dilithium 40409 2 Coal Mine Vein and Mob, Common Geode

Katar

Item ID Item Cantidad Obtenible de
Jamadhar [1] 1255 1 Osiris 18%, Injustice 0,3%, Headless Mule 0,3%
Jur [3] 1251 1 Martin 1,5%
Katar [2] 1253 1 Desert Wolf 0,75%
Unholy Touch [0] 1263 1 Obsidian 1,5%, Diabolic 1,5%
Wild Beast Claw [1] 1268 1 Hillslion 1,5%, Hell Poodle 1,5%
Specialty Jur [4] 1264 1 Eremes 4,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Staff

Item ID Item Cantidad Obtenible de
Arc Wand [2] 1611 1 Wind Ghost 1,2%, Bathory 0,75%
Hypnotist's Staff [2] 1622 1 Sleeper 0,75%, Sandmand 0,75%
Staff [3] 1608 1 Rawrel 7,5%, Marduk 1,5%, Giant Hornet 0,45%
Wand [3] 1605 1 Goblin 2,25%
Wand of Occult [0] 1614 1 Fallen Bishop 60%, Marduk 0.45%, Anubis 0,45%
Release of Wish [0] 1630 1 Baba Yaga 1,5%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 5 Einbech Vein and Mob, Common Geode
Dilithium 40409 5 Coal Mine Vein and Mob, Common Geode

Twohand Staff

Item ID Item Cantidad Obtenible de
Lich's Bone Wand [2] 1624 1 Necromancer 0.60%
Piercing Staff [0] 1626 1 Kasa 0.3%
Survivor's Rod [1] 1618 1 Entweihen Crothen 100%, High Wizard Katrinn 90%, Kiel D-01 15%
Iron Fragment 40404 1 Veins and Rare Geode
Bavarium Platinum 40407 3 Einbech Vein and Mob, Common Geode
Dilithium 40409 3 Coal Mine Vein and Mob, Common Geode

Enchantments

When crafting a weapon with the Blacksmith item/skill, the menu asks us if we want to make a "Normal" or "Enchanted" weapon. In case of choosing the second option, we will need the item Weapon Rune (See Runer (Runero)).

With this item in our inventory, creating the weapon will grant us one of the following random effects:

Item ID Item Obtenible de Descripción
Weapon Rune Grupo A 40395 Weapon RUne
Weapon Rune Grupo B 40396 Weapon RUne
Weapon Rune Grupo C 40397 Weapon RUne

Note : There will be more effects for weapon enchantments later.

Blackmith Ranking

In order for a Weaponsmith to rank up, they must be able to craft Weapons. Each successful manufacture grants a point in the ranking and with a certain amount the next rank of the trade is obtained. The following table indicates how many points are required:

Puntos para desbloquear rango Nivel de Rango Rango
1 1 Porcelana
32 2 Obsidiana
52 3 Acero
72 4 Zafiro
102 5 Esmeralda
132 6 Rubí
162 7 Bronce
202 8 Plata
242 9 Oro
272 10 Platino

The Blacksmith Ranking NPC is found in Pueblo de los Inicios (258,216).